๐ฅ๏ธSystem Architecture
This documentation lists the system's components, how they're wired together
Design policies
Scalable: The system has to be scalable in order to handle a significant amount of users
Low latency: Our target will be to reduce the latency as much as possible. This aims to provide a good user experience and in-game feeling.
Components
Client-side
Provide gameplay.
Server-side
In charge of logic, validation, and user management
Architecture
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