๐Ÿ–ฅ๏ธSystem Architecture

This documentation lists the system's components, how they're wired together

Design policies

  • Scalable: The system has to be scalable in order to handle a significant amount of users

  • Low latency: Our target will be to reduce the latency as much as possible. This aims to provide a good user experience and in-game feeling.

Components

Client-side

Provide gameplay.

Server-side

In charge of logic, validation, and user management

Architecture

Drawing
System architecture

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